How I Play My Level 80 Paladin

A walkthrough of my level 80 EverQuest Paladin tank setup. Covers the stun rotation, backup heals via target-of-target, defensive cooldowns like Armor of Decorum and Deflection, the Lay Hands HoT, the always-on Sustenance of Tunare buff, and gear progression.

The level 80 Paladin tanks for the box. A stun rotation that doubles as a backup healing rotation for whoever the mob is hitting. Covers target-of-target heals to take pressure off the Druid, defensive cooldowns, the Lay Hands HoT, and gear progression at 80.

Tank Stun chain Backup Healer
Lay Hands78,000 + 20,000/tick HoT
Burst of Marrow3,000 backup heal
Divine AuraInvuln + 12,000/tick HoT

Session Overview

Tanking philosophy.

  • Role: Main tank for the 6-box plus backup healer via target-of-target heals.
  • Why heal too: Takes pressure off the Druid, who's mana-limited at 80. Target-of-target heals catch whoever the mob is actually hitting.
  • Stun chain: Three stuns on three timers. Order them by cast time so the fastest fires first.
  • Pull mechanic: Trial for Honor on every pull. Gives an incoming damage reduction buff.

Stun Rotation

The bread-and-butter aggro chain.

  • Force of Timorous (Timer 5): 1s cast, stuns up to 83.
  • Solemn Force (Timer 4): 1s cast, stuns up to 83.
  • Lesson of Contrition (Timer 6): 2s cast, does extra damage on the stun.

Order matters: All three stuns are sorted by cast time in the multibind so the 1-second stuns fire first. Different timers means none of them block each other in the spell button queue.

Backup Heal Chain

Healing whoever the mob is attacking.

  • Burst of Marrow: 3,000 target-of-target heal, 12s reuse.
  • Radiant Light: 1,500 target-of-target heal, 0.2s cast time. Emergency save.
  • Aurora of Morrow: 1,300 group heal, 3s cast.
  • Wave of Absolution: 2,000 group heal at the end of the rotation.

Why target-of-target: The Druid's multibind heals the tank. The Paladin's target-of-target heals catch the casters when a mob breaks loose. Together they cover the whole group without switching targets.

Debuffs & Procs

Free damage and aggro tools.

  • Trial for Honor: Pull tool. Incoming damage reduction + hatred over time. Cast on every pull.
  • Mark of the Saint: Reverse damage shield. 27 damage to the mob every time it strikes, with a small heal proc.
  • Force of Disruption: Damage spell at the end of the rotation.

Defensive Cooldowns

The "don't die" buttons.

  • Armor of Decorum: Mini-defensive. Absorbs 25% incoming melee damage up to 22,000 total over 1 minute.
  • Deflection: Block everything with your shield. Never gets replaced, useful all the way to 130.
  • Armor of the Inquisitor: Increases incoming heal effectiveness + bonus AC.
  • Lay Hands: 78,000 instant heal + 20,000/tick HoT for 6 seconds. Saves your life when nothing else will.
  • Divine Aura: Total invulnerability + 12,000 HP/tick HoT. Last-resort emergency button.
  • Hand of Piety: 7,800 group heal. Quick group save.

Lay Hands is real: With heroic stat buffs, the HoT alone can carry you through a fight that should have killed you.

Always-On Buffs

The buff bar essentials.

  • Sustenance of Tunare: Current Ward of Tunare line. Heal + AC + attack proc on melee hits. Always up.
  • Divine Protector's Unity (Rank 2): Casts Righteous Fury proc (~270 damage proc) plus the current armor buff. This is why you take Aegolism over Druid skin. Better stats, mana regen, and the extra proc.
  • Bthur's Mark: Current Symbol HP buff line.
  • Aegolism: Take this on the Paladin (block Druid skin). Better than Druid skin + Symbol combined.
  • Blessed Aura: +10% to all healing spells.
  • Remorseless of the Fallen: Killer buff after slaying mobs.

Aggro Management

The block list and the multibind.

  • Mark of Salvation: Group hate-reduction buff. Cast on everyone else so they pull less aggro and you hold it more easily.
  • Block on the tank: The tank must block Mark of Salvation. Otherwise it lands on you too and your hate generation drops, making the buff useless for the whole group.
  • Holy Forge: Massive damage vs undead. 5min duration, 1hr reuse. Pop it for undead-heavy zones.
  • Inquisitor's Judgment: Burn AA. 1,200 damage proc 20 times. Stack into burn windows.

Spell Set Macros

New /pause + /memspellset commands.

  • Mem macros: One button to swap spell sets. Useful for swapping between tank-spec and healer-spec.
  • Pause syntax: /pause 100 = 10 seconds (after the previous command).
  • Healer spec: Drop stuns, swap in more heals. Useful when grouping with another tank like a Warrior or Shadow Knight.

Gear Progression at 80

Tank gear matters most in the box.

  • Elegant Defiant: Starting to show its weakness at 80.
  • Marks of Valor (level 75 gear): Decent step up. Buy from the Call of the Forsaken merchant in Ethernere: West Karana.
  • Marks of Valor (level 80 gear): Buy these next. Significant upgrade over Elegant Defiant.
  • Paragon Plate (Seeds of Destruction): Best path if you're investing time. Equivalent to House of Thule tier 1.
  • Weapons: Best weapon you can find. Typically a rune-proc weapon for tanking. Shield should have a high-AC tank proc.

AA priority: Defensive AAs first, always. Offense and utility second. Tank stats compound. Every point of AC and HP makes the entire box safer.

Quick Rotation Cheat Sheet

  1. Pre-pull: Sustenance of Tunare, Divine Protector's Unity, Aegolism, Symbol. All up.
  2. Pull: Trial for Honor.
  3. Engage: Multibind 5. Taunt → Disarm → Force of Timorous → Solemn Force → Lesson of Contrition → Burst of Marrow → Radiant Light → Aurora of Morrow → Wave of Absolution → Force of Disruption.
  4. Heavy hits incoming: Armor of Decorum → Deflection.
  5. Critical: Lay Hands (78k heal + HoT).
  6. Last resort: Divine Aura (invuln).
  7. Group panic: Hand of Piety for the 7,800 group heal.